Stiltsville sisters | Mixer, dialog editor, Foley Artist
Edited all dialog for short film. Added foley throughout. Mixed and mastered all audio. Film was submitted to the Sundance Film Festival.
Madden 18 | Audio Artist
Owned and renewed all UI SFX. Continual improvements of playback systems and UI hooks via FrostEd schematics. Implemented audio in 3D space using emitter based localization.
MADDEN 17 | AUDIO Analyst
Analyzed the overall quality of the game audio. Provided creative and technical feedback and found and reported many audio bugs. Continued to learn proprietary audio middleware.
NBA LIVE MOBILE | AUDIO ARTIST
Sound design and implementation for UISFX. Updated all UI sounds and fixed silent areas.
Madden 19 | Audio Artist
Sound design and all of core audio implementation. Re-worked collision system, audio layback for all in-game videos, created 7.1 surround experiences. Added audio hooks via scripting. Responsible for the final mix of the game.
LONGSHOT | SOUND DESIGNER
Sound Design and Implementation for all UISFX within the Longshot story. This includes cinematic and gameplay UI. Created and implemented sounds into the wold such as fireworks, motors, and smoke jets.
MADDEN 16 | AUDIO Analyst
Learned the depths of Madden’s audio systems. Created collaborative tracking tools for QA and Dev to use. Learned and reported issues with the in-game Commentary primarily.
Madden Mobile | Audio Artist
Sound design and implementation for all UISFX as well as in game sounds. Updated front-end music, crowd reactions, QB cadences and other on field sounds.
NEED FOR SPEED | AUDIO ARTIST
Primarily responsible for dialog editing toward the end of the production cycle.
MADDEN 15 | QA Tester
My foot-in-the-door at EA. I started out as a Quality Assurance Tester, learning about bugs, tracking, and the overall game development process.